
Now, open the default scene. Open the "Game" gameobject. Drag the dialogue graph you just
created into the Dialogue Graph field at the top.
To add the dialogue spoken to the player, put it in the dialogue field of the box.
To add options, add them to the options field of the box. To add the name tags to the characters,
you will need to open the setting dropdown and then the name options dropdown to set the
name tags for characters 1-3 as well as if characters 1-3 are shown.
An example of how you can set up the character name tags
Finally, you will need to add the character portraits. To add character portraits, you will open the
frame.cs file and scroll down to find the characterImages enum. Then, add the name of the
portrait you want to add.
How your character image enum should look when you're done
Then, go to the image enum manager script in the Game object and click plus to add the key
value pair with the tag you added to the enum and drag the sprite you want for the portrait next
to the name.
To add the character portraits to the dialogue, open the settings dropdown and the the graphic
options dropdown and set the character portrait options for slots 1-3.
If the name tag option for the corresponding portrait is not selected, then the portrait will not
show.